And, did your attempt made anything different?
in fact, none of the axis were detected, neither before nor afterwards ^^
( I wish I had a connector for my XB360 controller, I can't use it at all to debug myself )
Ah, okay, then it's good to know, that means this controller needs a different approach, certainly due to the Xinput nature of it
First we need to know what Windows know about your controller
Open your control panel, go to devices and printers
Right click your controller, go to controller settings
Select it again in the new window, and click properties
Then turn around your right stick and press your analog triggers, and tell us which controls what axis.
By default, controllers acting like the Dualshock 4 will map:
Z and Rz to the right stick, Rx and Ry to the analog triggers.
the analog triggers are the buttons on the back of the controller?
The ones that basically slide, equivalent to GC triggers and Dualshock3/4's L2/R2
What I know is that your analog triggers should control one Z axis.
alright:
pressing LT and RT change the Z axis, while rotating the right stick controls X and Y in my case.
Making it indeed different from the rest
Yeah, Xbox triggers are both on the same axis somehow.
In some games that really messes things up.
I have no idea why they did that.