Anyone here interested in modding Arthur? Well at least it's somewhat possible now, even if it's limited:
pegperegogaucho
Nice!
pegperegogaucho
Are there still squads
adrientd
Yes there are
adrientd
This is the first fight for example
pegperegogaucho
That is crazy
pegperegogaucho
Now we just need to know if Alice has squads as well
adrientd
I guess there are
adrientd
at least enemies
adrientd
even though there are like at most 3 on screen if I remember
pegperegogaucho
Damn, crazy how long they survived in the code base
pegperegogaucho
And their engine seems to be more flexible than I initially thought
pegperegogaucho
Are bonuses still pooled?
adrientd
Yup
adrientd
What's funny is that in Spyro there are bonuses (gems) but I don't think they use beacons to place them, they only spawn from enemies and breaking stuff.
adrientd
A bit like Olympic Game where the literally only beacon used for a bonus is a potion in the level behind the boss door.
adrientd
But I wonder if it is still possible to place beacons for the bonuses.
adrientd
Some parts, such as the scripting, was entirely changed from XXL1 to XXL2, but other parts like Pathfinding nodes and Grounds almost never changed.
adrientd
Also now that I parsed the GameState it's possible to change the size without game crashing