Hmm, isn't the animation info stored in the AnimAnim
pegperegogaucho
Or whatever it is called
hesopesomeso
RtAnimAnimation? Yeah, that stores the keyframes, but not the joints (and the relationship between them).
wavynavy04
I clicked save level, how do i now load this level back in after closing and opening XXL Editor?
deathhound246
the editor loads levels from the configured input path. place the saved level where the input path is configured, or change where the input path is
wavynavy04
okay, thank you
wavynavy04
that fixed everything, thank you for your help!
pegperegogaucho
It's also possible to set the input and output path to the same value
misterfan2000
I'm going to use XXL Editor to view the 3D models from XXL 2 HD, what paths I must put?
pegperegogaucho
You will actually need the OExplorer from https://discord.com/channels/700706776840142948/700708157235920963/872096878496456724 for that, since the remasters store the remastered assets separately
deathhound246
idk if these have been found or used anywhere here, but some maps or pdbs could be useful for reverse engineering efforts
adrientd
Interesting, needbto check this at some point.
No XXL1 but a lot of XXXL
deathhound246
Just noticed xxl3 for mac having dwarf. Thats kinda huge tbh
pegperegogaucho
Damn, only remasters and no XXL1
pegperegogaucho
However the XXL2 symbols could be huge for better XXL2 support in the editor!
pegperegogaucho
Also, I did not even know they released these games on MAC
adrientd
There's indeed interesting info.
Here we can names for members and methods of the (unused) turtle enemy:
schmeling65
unused turtle enemy?
schmeling65
like another formation?
adrientd
In XXL2 there is a hook for a turtle enemy, that is unused.