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#editor

deathhound246
IKLife and such
adrientd
Most of them are game independent, so probably yes
adrientd
or maybe one/two variables got added
deathhound246
Maybe I can use dwarf for a lot of stuff :Pooga:
adrientd
Yes, even if it's only XXL2 it can still be useful for any game in general
pegperegogaucho
Can IDA not load the DWARF file?
deathhound246
I'm guessing the xxl3 is just a symbol map?
adrientd
Like for example the class I showed in the screenshot, it's also almost the same in XXL1
adrientd
It can, I tried with IDA and this one will automatically find the DWARF file
pegperegogaucho
Good news, it seems to be present here as well 😄
deathhound246
I think I have seen strings relating to that EBlendMode enum
deathhound246
There are changes between the last game and alice for deserialisation tho, still need to figure out what those are
adrientd
No idea, but anyway XXL3 is not going to be helpful anyway since it's not even using Kal
adrientd
The names for "engine" ground flags aren't that different from what is already in the editor :Obelul:
adrientd
And so we learn that there is a flag for preventing collision with the camera.
pegperegogaucho
deathhound246
Ah
adrientd
In the IHkHero class there is a "SHeroCapabilities" structure with booleans that setup which actions a hero can do (jump, swim, slide) There is also something similar in CKHkA2Hero but for XXL2 specific actions (punch, smash, combo, ...).
adrientd
The first is m_bLeader, to indicate if it can become the main character that is controlled by the player. It is set to true for both Asterix and Obelix, but false for Dogmatix. But if you set it to true for Dogmatix...
Download Asterix__Obelix_XXL2_2025-06-28_20-02-29.mp4:


adrientd
You can cycle through all the three heroes when switching