**How to decompile XXL2 Remaster with member, method, variable and function names:**
1. Download the binary with the debug information from https://debugging.games/_files/Mac/[MAC]%20Asterix%20&%20Obelix%20XXL%202%20[Depot%20887062]%20[Manifest%20973368795952698114]%20(DWARF).7z (thank you
@deathhound246 for discovering this!)
2. Extract the 7zip file
3. Place the files "Bin\Mac_Master\XXL2.app\Contents\MacOS\XXL2" and "Bin\Mac_Master\XXL2.app\Contents\MacOS\libsteam_api.dylib" into any folder (or keep them in the extracted folder)
4. IMPORTANT: Copy the entire folder "Bin\Mac_Master\XXL2.app.dSYM" into the SAME folder as in Step 3.
5. EVEN MORE IMPORTANT: Rename this folder from 4. to "XXL2.dSYM" without the quotes, of course. The CASE has to match!!! Below I attached a picture so you can see how it should look like
6. Create new project in ghidra, add just the XXL2 binary and analyze it with the CodeBrowser.
7. If the files are all in the correct place, ghidra will prompt you if it should analyze the DWARF debug information. Accept it, and soon the status should become something like "DWARF [...]" (see below)
8. Now you should be able to decompile the functions, utilizing the debug information!
It's extremely important that the folder setup is like this, otherwise ghidra will not find the debug information!

