On XXL Editor development news, yesterday I finished implementing a music stream import/export tool.
Some months ago I already implemented export of voice streams for game dialogue, so I already integrated the adpcm compression library, so I thought why not also do the same for music

Sure we could just have a separate tool to convert to RWS, but having it integrated in the editor will make things much simplier.
As can be seen in the following screenshot, it's quite simple: you see a list of streams used in the loaded level, and you have "Play", "Import", and "Export" buttons. Easy to understand (hopefully). The good thing is that it allows quick access to music and their indices when you need them.