It's your time to shine and save all our friends on Windows11 24H2!
schmeling65
I could set a breakpoint and see what the values on these are. But that's all I can do there
adrientd
If you are brave enough to sacrifice your ability to play XXL to save other people so they can play XXL again, sure 👍
schmeling65
We don't need to update to know what is inside there xD
adrientd
Indeed, but it's harder
schmeling65
BAKU
we need someone
adrientd
I feel like we would need to reverse engineer the whole audio stuff from the game just to fix the single bug.
schmeling65
maybe, but maybe even not.
How about we test at me if one of these checks fails/succeds at me so the function at 0x5F3E90 doesn't get executed.
adrientd
Not sure, maybe we could also try to remove to call to the crashing function 0x5F3E90, but I'm not sure if that would fix or make it even worse.
schmeling65
meh removing something isn't something I recommend. I mean, I did it for certain things as long as we are not sure what it does, it's better to not touch it
adrientd
So I remember there is a bug report of Asterix XXL crashing in Wine, and it is also related to DirectSound: https://bugs.winehq.org/show_bug.cgi?id=44407
adrientd
And in fact, when I tried to run XXL on Wine last time, it also crashed for me, though XXL2 and OG still worked.
schmeling65
but that crash looks related to openGL and therefor to graphics instead of sound
schmeling65
oh actually
schmeling65
@baku69 could you search something really quick? Go to `C:\Windows\System32` and check if there is a file `dsdmo.dll`
baku69
Broski im working
baku69
nightshift
baku69
on the break
schmeling65
then sec...
schmeling65
oh? maybe my friend got some infos about it. We think he is on the newest version and *apperantly* he doesn't have this file, while I have it.