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#general

ragnelm
No longer belongs to cdpr though, it's private now. :PogelixPog:
baku69
Yeah, true
shadowfalak
nice
deep_wolf
so, not that polish but other polish? :FrogThinking:
jc181998
Wish i could create my own Asterix and Obelix Mod game! It seems so difficult and i need to know a lot about moddeling and programming
pegperegogaucho
You don't need to know programming, just try to mess around with the xxl-editor (you can get it in #editor-updates)!
pegperegogaucho
There is only super basic "scripting", like creating a lock when walking into a box or something
jc181998
I mean , how did you do the new enemies?
jc181998
Blender?
deep_wolf
you wanna create new enemy types?
pegperegogaucho
Yeah, you can import them and then change how they look. But if you change too much, like the size of the enemy, you may also need to change the animations to make them fit
rubinho146
You forgot the main thing: NO DRM
baku69
Yeah, right xd
hesopesomeso
Would we want to use PBR materials? Or is that overkill? I want to try removing all vertex colors and just use the RW lighting (maybe adding spot lights too). Also, we are stuck on making new enemies based on the available ones in the game. I have so many ideas for new enemies :PepeHands:
pegperegogaucho
PBR? what? It's a cartoon game, cmon man :Obelul: You will end up with romaster
pegperegogaucho
Also you cannot get rid of vertex colors because they are elemental to the game's look, it's not just shading. Like the colored walls in Rome are all done using vertex colors. But maybe a material color could be taken into account by the prelighting algorithm
hesopesomeso
I'm aware, but I wonder how they were generated, maybe it was from RW spot lights?. You can definitely enable RW lighting on asterix/obelix, which actually looks pretty nice (just directional though).
hesopesomeso
:Obelul: Honestly it would look really nice though (on current textures)
hesopesomeso
hesopesomeso