So, I guess it is indeed faster
Yeah, 1st sector needs way more locks.
You can skip the pusher area.
I think that topic was discussed a long while ago, and it was decided that in any case, it was too easy to skip a lock to put some there (if you're talking about the stairs).
Yeah, you can run all the way up, but it definitely can be prevented. The area definitely needs locks.
There's several other things I'll have to rewrite now.....
I agree with the idea, but I think it's really hard to make a setup that guarantees no skip's available
I'm not 100% sure on adding a lock on the stairs yet, it's already very crowded...
Looks like you will have to rewrite it

In any case, the stack of crates will be made smaller and there is nothing to worry about anymore :)
You could just put add more dudes in a square formation, covering the whole stairs, standing there, without AI, so they just look at you...
Could fit an horror version ^^
And at some point, they come to you at full speed
Should add a ton of fog...
Anyways, I think it's okay the way it is..;
A big problem about adding a lock on the stairs: the formations are in the way and the enemies will be in the way of them.
For the enemies on the first set of stairs I needed to make a very complicated system to make them run away once a formation approaches and I don't really want to make another thing like that for a lock

I might need some more days. Sickness, bachelorwork-stuff to do (as I might have failed a presentation). You gonna get noticed anyway when I stream.
Take your time @schmeling65! There is still some work to do anyways... :) Hopefully you get the bachelor stuff figured out!