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#beta-rome-project

hesopesomeso
lemme recount again :KEKW:
hesopesomeso
okay
hesopesomeso
ye the array has 21 clones
alatinn
Mentally ran the game really quick ^^
schmeling65
I did my presentation today and got 2 grades so I am served for today :Obelul: Just one week for the final bachelorwork and I can finally spend my time on ANYTHING else including testing beta rome
hesopesomeso
and 6 nodes
hesopesomeso
crazy :Obelul: i counted with game and still fucked up
schmeling65
2,0 and 1,3 btw ^^
pegperegogaucho
Nice work! You'll get through it!
pegperegogaucho
Smart guy
hesopesomeso
another crazy :PogelixPog:
alatinn
Haha, nice one
pegperegogaucho
Those are probably the indices for the CKSpline4. I don't have the code in front of me right now, but there should be a variable amount of control points and another array of a variable size which specifies how many "baked" points should be in each segment
pegperegogaucho
So it looks like we will have to adjust the sizes of at least 2 arrays right now
pegperegogaucho
It should be possible, after all we already needed to do this for avoidance
hesopesomeso
For avoidance?
pegperegogaucho
Yup, there was an array of size 50 in the Srv
hesopesomeso
Ye, but that seems pretty straightforward, since it's the last member with its size.
pegperegogaucho
We will see, at worst people will have to take some more time aside to play Beta Rome :Obelul:
pegperegogaucho
But I believe we will figure out a good solution at the end. Even if the patch is not possible, we could move the existing druid