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#beta-rome-project

pegperegogaucho
It is white magic
pegperegogaucho
On the topic of spawn points: I added a spawn point at the start of each sector, and an additional one after the gates of rome in the first sector. Due to the layout of each sector and the puzzles, there cannot be spawn points after the start in sector 2 or 3, as Asterix needs to get on a telepher at the start
pegperegogaucho
At most there could be another respawn point at the cannon in sector 3, but that doesnt make much sense, as the sector ends right there
schmeling65
Should be fine with the spawnpoints. It's important to not break the Sectors
pegperegogaucho
Yup
pegperegogaucho
The sectors are so short that there doesn't even need to be a checkpoint in the middle of them anyways :Obelul:
pegperegogaucho
The cut Sectors 2 and 3 of Rome must be the shortest in the game!
hesopesomeso
There must be a ton of fights!
forgotten_in_abyss
Well...
hesopesomeso
Slap 30 here, 40 there, ...
forgotten_in_abyss
Looking at Great Map we have references of Sector 1 and Sector 2-3.
mr.rubinshtein
regardless the fact if the sectors are short i am pretty sure to follow initial game design would make sense to add druids before the sectors just for the sake of replayability as it works with other parts of the game
mr.rubinshtein
matter of fact some areas are cutted out of the great map
forgotten_in_abyss
The main question is... Where they should be?
mr.rubinshtein
which means there have to be added places which remind the big staircase area for example and such areas
hesopesomeso
As spork pointed out, we never go to Sicily!
forgotten_in_abyss
I don't think so.
mr.rubinshtein
yeah its not about Sicily its about the implementation of the beta chunks onto the great map in some way
hesopesomeso
yes, we skip sicily
mr.rubinshtein
great map has no areas of indicating for example the beta rome entrance and fuirther areas leading towards the arena