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#beta-rome-project

overfloyd
I'd be honoured to beta test it once it's ready enough, it's the second game I played ever after all :peepoLove:
supaburori
The corridors are 10/10. But will be there romans here ? because it's Rome and Ceasar deployed a big part of his army, romans must guard every place :PogelixOkay:
pegperegogaucho
Of course! I will send the beta beta Rome to people interested in testing once we have a playable version up and running that corresponds to our vision
fresh_fish
i have a question. i noticed that in the game files of XXL2 there exists a lot of unused sound effects. like sam's rope when he comes down, sam when he hits the ground hard using the rope, x10 multiplier, gold helmets, more roman sound effects etc. is there a way to restore them?
schmeling65
I can do a testrun of the current version and tell you what i think about it depending on the plans
pegperegogaucho
Oh, nothing much changed gameplay wise at all
overfloyd
Are you planning for ambient sounds too for these sections and for the sectors in general?
pegperegogaucho
You're funny, I was just working on them! :Obelul:
pegperegogaucho
In Rome there are these ambient sounds: 1. Bird chirps 2. Eagle 3. Falcon 4. Wind 5. Owl 6. Lava 7. Baby crying 8. People whispering 9. People coughing All sectors are not inside so they all have wind playing. Additionally each sector also has a falcon and eagle sound somewhere For sector 1 I put some bird chirps and owls in the starting area, before the gates of Rome. Of course Lava is nowhere, so that will be unused. But I'm not sure if using the baby cries and people coughs/whispers would be okay to use since it is, I guess, an easter egg right at the end? I also plan to add some water sounds for sector 3, at the pond and the bath at the end
pegperegogaucho
Next thing I will add is animals. I have planned to add horses, squirrels, butterflies, fish, eagles, chickens and crows somewhere in the sectors
supaburori
what about a "Roman military training" sound ?
pegperegogaucho
:UhhChamp:
pegperegogaucho
It would have to be a sound already used in the game or something that would 100% fit
filip5011
I feel the "Go go go Asterix /Obelix" voice lines should be used
filip5011
:Oblebolix:
pegperegogaucho
Unfortunately those are out of question for ambient sounds :Obelul:
forgotten_in_abyss
Download AMB_ROME_4.wav:



forgotten_in_abyss
Somewhere in this location.
forgotten_in_abyss
Sound of wind somewhere here.
overfloyd
Makes sense