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#beta-rome-project

filip5011
also another random thing, theres a small gap between the top step
pegperegogaucho
Those are all over the place, but I'm probably not going to fix it, too much effort...
pegperegogaucho
Pathfinding issue :/
pegperegogaucho
Although it usually fixes itself
filip5011
yeah it does
pegperegogaucho
The patch for the telepher has finished uploading! If you download it now it should reset when Obelix dies
filip5011
random wall in the sky
filip5011
not sure if intended, but asterix doesnt step up here as if its a step, so you cant get up unless you jump
filip5011
also this gate is just floating
filip5011
how am i meant to get passed all this?
filip5011
||the formations are always attacking||
filip5011
nvm
pegperegogaucho
That is Sector 3, I still have to find a solution for that in the future
filip5011
fair enough
pegperegogaucho
So the collision already existed here and I'm not sure why the devs made it like that but it can be changed of course
pegperegogaucho
Yup, I still have to address this as well in the future 👍
pegperegogaucho
At the end in Sector 3 the gate is also too small and it floats as well
pegperegogaucho
Both of these require changing the 3D Model which I will do later in one go
filip5011
im assuming the rope will be added later for this pulley
pegperegogaucho
Yup