If Spork gave you a Debug build, then it's because it's a Debug build ¯\_(ツ)_/¯
adrientd
Or try disabling some stuff from rendering (squads, bounding boxes, etc.)
mr.rubinshtein
how does that affect the test session?
mr.rubinshtein
ow like it renders editor and test at the same time?
pegperegogaucho
the biggest performance killers are show squads and pathfinding graphs
adrientd
By test you meant ingame?
adrientd
In that case you need to copy that dsound.dll file that fixes some performance issues on the latest Windows version
pegperegogaucho
you cant run debug builds tho if you dont have the debug binaries
mr.rubinshtein
i see
adrientd
In any case, here's some weird document for DFF export I made a while ago that I sent to no other than Mat himself : https://cdn.discordapp.com/attachments/624171976558247947/625416594146721815/XXL_Skinned_geometry_import_and_export.pdf
pegperegogaucho
i wonder if he used it
pegperegogaucho
does this import costumes correctly?
adrientd
I no longer remember
adrientd
Maybe it does
adrientd
Since the old editor changes the CGeometry directly instead of creating new ones
adrientd
which at the same time would limit the number of CGeometries per node by the existing one