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#xxl
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adrientd
Maybe make sure the new vertices are assigned to a correct vertex group.
adrientd
Also make sure you have Selection Only enabled while exporting, and that the model is selected.
mr.rubinshtein
i imported it in maya
mr.rubinshtein
edited it then with fbx sent it back to blender
adrientd
Yeah, I think some bone information get lost when you import it to Maya and back to Blender.
adrientd
Shouldn't happen if you edited directly in Blender
mr.rubinshtein
mr.rubinshtein
i wish this blender never existed
mr.rubinshtein
jesus christ it takes decades for me to find the proper option i want
mr.rubinshtein
just found this in files and what? how is it licensed by Nintendo?
mr.rubinshtein
adrientd
It is used in the GameCube version (the PC and GC version were released at the same time, so they nearly have the same version.)
mr.rubinshtein
ah
mr.rubinshtein
Adrien what can be the reason that my specular map doesnt show up in game?
mr.rubinshtein
my metal textures are kind of plastic looking
adrientd
I think you have to enable a flag in the material but I don't remember how.
mr.rubinshtein
hmm
mr.rubinshtein
i would really need it cause i am working with some textures here
mr.rubinshtein
and the specular is not wokring
mr.rubinshtein
even tho material is there
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