its something special i was working today whole day for XXL
this is so far the only problem i face and trying to solve
and both of the colors are equal in blender?
just in editor one mesh is normal but another one is the darker version of it
funny thing is the more i try to make brighter the texture in Ps it comes to its normal state but starts to become to bright and the other mesh that had perfect color on it starts to hurt the eyes
does the game allow textures 1024x1024?
cause what i am thinking now is maybe the UV islands that are on upper side are not taking the texture
but it doesnt seem to be the issue
i deleted vertex paint from model just to test it and the mesh is still dark yello
okay i think i found the issue
for some reason the UV didnt project in blender that i unwrapped
i unwrapped the model in Maya then sent it to blender