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#xxl

makden445
How was it in Rome? There these flasks do not give out the potion indefinitely, I checked. They have a certain limit. That's why I wondered how to make a flask with infinite potion output.
pegperegogaucho
Okay, the bonus spitters have a limit of 50 potions in rome
pegperegogaucho
If they can output potion infinitely, their amount would be 0 like in egypt
makden445
Hmm, can you tell me how to remove the limit? Also want to create a similar bonus spittoon in the battle with 1500, which I have now turned into 6000.
pegperegogaucho
select the bonus spitter, and set "unk1" in the "Hooks" window to 0
makden445
Okay, is creating a new bonus spittoon a difficult thing to do?
pegperegogaucho
You can't do it at all unfortunately
makden445
Is it complicated? I understand.
makden445
I'll have to then reduce the number of enemies from 6000, back to 3000, otherwise I'll get tired of killing them with my bare hands.
makden445
Which tab is the bonus spitter?
pegperegogaucho
hooks
makden445
Now thanks to you, I've changed the number of battles in Rome, from 1000 to 10000, from 200 to 2000, from 300 to 3000, from 400 to 4000, from 1500 to 15000. At the same time I weakened the centurions and the lions. At least I did something.
makden445
How do I add UXXL 2.2 to the XXL-Editor?
pegperegogaucho
well, you can't
makden445
Why? A mod can't be edited with this editor?
pegperegogaucho
Yes, UXXL 2.2 has different extensions and there is no guarantee the levels will even load because some limitations of the editor
makden445
I see, I just already backed up the mod, and wanted to increase the number of enemies in some battles.
pegperegogaucho
Last time I tested, Gaul, Normandy, Greece and Helvetia loaded fine but Egypt and Rome would crash the editor
pegperegogaucho
you could try yourself, but you must rename their extension from .KSX to .KWN
pegperegogaucho
after that you need to make a project from an existing copy in the editor project selector.