How was it in Rome? There these flasks do not give out the potion indefinitely, I checked. They have a certain limit. That's why I wondered how to make a flask with infinite potion output.
Okay, the bonus spitters have a limit of 50 potions in rome
If they can output potion infinitely, their amount would be 0 like in egypt
Hmm, can you tell me how to remove the limit? Also want to create a similar bonus spittoon in the battle with 1500, which I have now turned into 6000.
select the bonus spitter, and set "unk1" in the "Hooks" window to 0
Okay, is creating a new bonus spittoon a difficult thing to do?
You can't do it at all unfortunately
Is it complicated? I understand.
I'll have to then reduce the number of enemies from 6000, back to 3000, otherwise I'll get tired of killing them with my bare hands.
Which tab is the bonus spitter?
Now thanks to you, I've changed the number of battles in Rome, from 1000 to 10000, from 200 to 2000, from 300 to 3000, from 400 to 4000, from 1500 to 15000. At the same time I weakened the centurions and the lions. At least I did something.
How do I add UXXL 2.2 to the XXL-Editor?
Why? A mod can't be edited with this editor?
Yes, UXXL 2.2 has different extensions and there is no guarantee the levels will even load because some limitations of the editor
I see, I just already backed up the mod, and wanted to increase the number of enemies in some battles.
Last time I tested, Gaul, Normandy, Greece and Helvetia loaded fine but Egypt and Rome would crash the editor
you could try yourself, but you must rename their extension from .KSX to .KWN
after that you need to make a project from an existing copy in the editor project selector.