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#xxl

makden445
That's not it either, me already. But the head textures haven't changed, not even the texture of the centurions' shield has changed.
pegperegogaucho
those are all the textures of the centurion
makden445
Hmm, odd then that I can't change the textures of the centurion's head.
makden445
By the way, you were right, Egypt and Rome in the editor does not run, the editor immediately crashes. Is there any way to open them in the editor? I thought you said that you somehow managed to do it.
pegperegogaucho
you cannot open them
makden445
Yeah, and it's too bad I can't open them.
makden445
In the process of destroying 15000 enemies.
makden445
The long-awaited Romans finally showed up. Hehe.
makden445
@pegperegogaucho How do you adjust the flight of the Romans? In fashion I know that some Romans fly strange, for example they fly not in the sky, but in the ground, if you do not understand what I'm talking about, I can show you.
pegperegogaucho
"seDeathSpeed" and "seDeathFlySpeed" control the flight
pegperegogaucho
IIRC, seDeathSpeed is the maximum height they will reach and seDeathFlySpeed is how fast they fly
makden445
Okay, I see your point, thank you.
makden445
Why is my fight with 300 interrupted here? This is a former fight with 30 if anything, when I kill 39 enemies and there are 261 left, the fight ends. Why does this happen?
pegperegogaucho
Probably because of the squad's scripting
makden445
Now came the battle with 500, this is the current battle with 50, there he went well. Did not end early, but ended when he destroyed exactly 500
makden445
@pegperegogaucho I also need working GameModule_UXXL_windowed and GameModule_UXXL_windowed_Low_FOV, as they also do not work.
pegperegogaucho
After some research I found out that the laurel amounts aren't actually hardcoded, just incredibly well hidden. Apparently they are stored in the GAME.KWN, specifically in the CLocManager class instance, their offsets are: ```c GAUL LAURELS 0xE8 NORMANDY LAURELS 0x108 GREECE LAURELS 0x178 HELVETIA LAURELS 0x180 EGYPT LAURELS 0x188 ROME LAURELS 0x190 ```
adrientd
Strange that they are in CLocManager, but ok
pegperegogaucho
Apparently it is an array of "pairs"
pegperegogaucho
so each element is 8 bytes, 4 bytes for the value and the other IDK looks like random bytes