That's not it either, me already. But the head textures haven't changed, not even the texture of the centurions' shield has changed.
those are all the textures of the centurion
Hmm, odd then that I can't change the textures of the centurion's head.
By the way, you were right, Egypt and Rome in the editor does not run, the editor immediately crashes. Is there any way to open them in the editor? I thought you said that you somehow managed to do it.
Yeah, and it's too bad I can't open them.
In the process of destroying 15000 enemies.
The long-awaited Romans finally showed up. Hehe.
@pegperegogaucho How do you adjust the flight of the Romans? In fashion I know that some Romans fly strange, for example they fly not in the sky, but in the ground, if you do not understand what I'm talking about, I can show you.
"seDeathSpeed" and "seDeathFlySpeed" control the flight
IIRC, seDeathSpeed is the maximum height they will reach and seDeathFlySpeed is how fast they fly
Okay, I see your point, thank you.
Why is my fight with 300 interrupted here? This is a former fight with 30 if anything, when I kill 39 enemies and there are 261 left, the fight ends. Why does this happen?
Probably because of the squad's scripting
Now came the battle with 500, this is the current battle with 50, there he went well. Did not end early, but ended when he destroyed exactly 500
@pegperegogaucho I also need working GameModule_UXXL_windowed and GameModule_UXXL_windowed_Low_FOV, as they also do not work.
After some research I found out that the laurel amounts aren't actually hardcoded, just incredibly well hidden. Apparently they are stored in the GAME.KWN, specifically in the CLocManager class instance, their offsets are:
```c
GAUL LAURELS 0xE8
NORMANDY LAURELS 0x108
GREECE LAURELS 0x178
HELVETIA LAURELS 0x180
EGYPT LAURELS 0x188
ROME LAURELS 0x190
```
Strange that they are in CLocManager, but ok
Apparently it is an array of "pairs"
so each element is 8 bytes, 4 bytes for the value and the other IDK looks like random bytes