Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3XXXLOlympic GamesXXL EditorToolsOff-TopicXXL RomasteredXXL 2 RemasteredOther GamesModsCaesar's ChallengeUnfair XXLPatchesFan ArtPersonal ArtSpeedrunningMediaRandomizerBETA RomeHSKALPresence AdrienPresence SPQRSupport Bot Helpdesk

#xxl

adrientd
The difference not sure, because they seem to always have the same value.
adrientd
Maybe it's what Spork just said
pegperegogaucho
were those 2 values in the gamemodule?
adrientd
No they were always there in the kwn
adrientd
but not the enemy count
pegperegogaucho
how tf did i not find that out :WeirdKEKW:
adrientd
U1 and U2 are just before / after the enemy count respectively
pegperegogaucho
what does that mean?
pegperegogaucho
:PogClappa: incredible work
pegperegogaucho
whats the third value? its 0 and you cant modify it
pegperegogaucho
well thats a dumb question, you probably dont know
adrientd
yeah, me neither
pegperegogaucho
adrientd
oh ok
adrientd
it's something else
adrientd
apparently there is a reference to an object
adrientd
and the editor says 0 if the reference is null, 1 otherwise
adrientd
so I guess that reference is always null
adrientd
In any case, this is the structure of a enemy group in a squad: ``` struct PoolEntry { kobjref pool; kobjref cpnt; uint8_t u1; uint16_t numEnemies = 0; //(DRM!!!) uint8_t u2; kobjref u3; }; ```
pegperegogaucho
if you change it to another pool group it will take the enemies assigned to that pool group