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#xxl

failentin
This looks so awesome, can't wait!
pegperegogaucho
I guess it sort of works :totalkappa:
Download Lock.mp4:



adrientd
but the lock didn't disappear :PepeHands:
pegperegogaucho
Yeah i didnt figure that out yet
pegperegogaucho
it might another event
pegperegogaucho
or the parameters are wrong :shrug2:
adrientd
yeah, could be any of them
pegperegogaucho
Unfortunately this is also the only time a pression stone gets locked :weirdchamp2:
pegperegogaucho
@adrientd if you don't mind, could you explain to me the header of the CKSrvEvent? Blue should be the amount of event sequence indices and Red the amount of references. What are the bytes in-between?
adrientd
Normally the number of sequence is the sum of the 3 first 16-bit integers
adrientd
so there are 0xa4 + 7 + 9 event sequences
adrientd
Why there are 3 different types of sequences, not sure yet
pegperegogaucho
Yeah i forgot to add that 😅
pegperegogaucho
Apparently this turnstile would have been originally locked too. But its trigger is disabled, maybe because it was gonna get enabled by something else :HmmChamp:
pegperegogaucho
martyste
I think i hypothesised that lock, with the romans in the beta screenshots defending it. Glad to learn it was real!
adrientd
Nice find!
cursedphox
Trigger disabled ?
pegperegogaucho
What?
pegperegogaucho
@martyste not sure if it would have been the legionnaires on the screenshot, the trigger is only big enough to cover the corkscrew and the turnstile. Maybe it would have been the rocket romans :HmmChamp: