Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3XXXLOlympic GamesXXL EditorToolsOff-TopicXXL RomasteredXXL 2 RemasteredOther GamesModsCaesar's ChallengeUnfair XXLPatchesFan ArtPersonal ArtSpeedrunningMediaRandomizerBETA RomeHSKALPresence AdrienPresence SPQRPresence Mr. RubinshteinSupport Bot Helpdesk

#xxl

martyste
What I like is since the game essentially duplicates everything per level, you could end up with a different looking game per level, including sounds, characters and visuals.
pegperegogaucho
:peperun:
Download BackUp.mp4:


adrientd
So fights in slides? :PogU:
pegperegogaucho
Yep
pegperegogaucho
i have it set up right now, that after you kill a certain amount of enemies, they will go up the slide
pegperegogaucho
and also, the balls are still active, so you need to avoid them when you go up again :LULW:
pegperegogaucho
the romans avoid them
adrientd
oh well, I can already see the faces of players who are going to play it
pegperegogaucho
the only problem is this: :peepoExit:
adrientd
that's a very detailed pathfinding grid
pegperegogaucho
if i spawn the enemies at the very top, they will try to go all the way to the end of the slide, but they can't because the pathfinding is kind of shitty
pegperegogaucho
and the game may crash :PauseChamp:
adrientd
ah k
pegperegogaucho
its all kind of held together by tape and glue
pegperegogaucho
but it works surprisingly well
pegperegogaucho
im surprised that it EVEN works :TotalKappa:
adrientd
It just works ™️
mr.rubinshtein
oh wait you already made that section Spork?
pegperegogaucho
@mr.rubinshtein no, im still waiting for your contribution :PauseChamp:
pegperegogaucho
i set up everything, except that