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#xxl

adrientd
ah :/
pegperegogaucho
Im considering changing the sky color when you get potion to red instead of green
pegperegogaucho
i think it is a nice addition
adrientd
Yeah, could also work
pegperegogaucho
:WeirdWhat:
Download Wut_Trim.mp4:


pegperegogaucho
these cinematic blocs are crazy
mr.rubinshtein
lmao xD
mr.rubinshtein
why does this look so funny lol
pegperegogaucho
the thing is, i can enable it later on manually
pegperegogaucho
so, for example, after the 70 fight obelix will have boars on his shoulder for the rest of the level
pegperegogaucho
its really cool
mr.rubinshtein
can you trigger the same outift for the rest of the game?
mr.rubinshtein
i have an idea make this skin unlockable
mr.rubinshtein
:evil:
mr.rubinshtein
you need to collect 5 secret boars throughout the whole game to unlock this
mr.rubinshtein
:LUL:
pegperegogaucho
well i definitely can't make it an outfit, but i could theoretically attach these boars to him in every level, but i would need to add new nodes for that (and i think @adrientd's editor can do that without any errors now? :PauseChamp: maybe?)
pegperegogaucho
the problem is that the references are absolute, so if you add a new node in the level, the nodes in the sectors need to get adjusted like this: LVL Nodes: Sector Nodes: 001 125 002 126 ... 127 124
pegperegogaucho
and if a thing references node 125, which is in the sector and you add a new node to the level, the level nodes then end at 125 and the sector nodes begin at 126. So now the thing is referencing the wrong node, which can cause errors
mr.rubinshtein
ah