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#xxl

adrientd
I don't think editing the UI is as interesting as editing the levels.
adrientd
But at the same time it might not be hard to implement.
adrientd
If it's just to edit positions, colors and maybe textures
pegperegogaucho
Level editing is difficult right now, as the main problem are the references and the collision service
pegperegogaucho
Right
pegperegogaucho
Because those are making adding new stuff hard
adrientd
Yeah, I was mostly focused on finding ways to deserialize every class so that 1. objects can be added/removed without breaking references, 2. making new levels from scratch is possible.
pegperegogaucho
New levels from scratch would mean proper documentation
adrientd
yup, maybe we would have to start drawing UML class diagrams of the entire game, with every class and every relationship between them :TotalKappa:
pegperegogaucho
:WeirdChamp:
pegperegogaucho
not what i was talking about
pegperegogaucho
more what every member does
adrientd
sure, at some point yes
pixeltheretro
ok so finally got the files for Polish XXL. And turns out the files for voices are as screwed up as with XXL2
adrientd
I once made a RWS to WAV conversion tool, and when I tried your voice files from the Polish it did work, however my tool is buggy, as the samplerate is not correct, there are some clicks, and somehow the wav stops earlier than it should be.
pixeltheretro
Sounds promising at least
pegperegogaucho
what do you mean by "screwed up"?
pixeltheretro
Basically
pixeltheretro
The only thing that can read them
pixeltheretro
Is XXL itself