Which means that for Asterix XXL they had to change the sound files without access to the Renderware SDK
adrientd
Same goes to the GLOC files
adrientd
I believe they also edited them with either hex editor or self-made tools
adrientd
As for the costumes, I believe if you import the DFF over Asterix and Obelix, it will make them a single costume only
adrientd
meaning same model for any costume you choose in the Map
adrientd
Because if you import the DFF, it removes the Geometry and creates new ones
adrientd
and the multiple costume thing is a flag in the Geometry
adrientd
and it's off by default
pixeltheretro
Yes the polish ports were released in 2008
pixeltheretro
It was pretty common for CD Projekt _and other localization teams_ to hack the language files especially if the release came out years after the original game
pegperegogaucho
But they received a recompilation from ELB/recompiled it themselves huh
pegperegogaucho
Okay, that's a bummer :/ no big smoke costume
adrientd
You could still have one custome per level
adrientd
But multiple costumes shouldn't be hard to implement
adrientd
also you could make any kind of geometry have multiple costumes, meaning that you could make a part of the level have a different model depending on the costume you choose
adrientd
or even entire sector geometries!
pegperegogaucho
adrientd
And they didn't recompile the gamemodule, it's the same as the original, just cracked