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baku69
oh btw it also happened to Simaf's new pb
failentin
yeah I thought so ^^
baku69
:okelix:
martyste
did you figure out what went wrong with the CT icons heso?
hesopesomeso
Yes, but don't really know the solution
hesopesomeso
Because the way I draw the icons is using direct3d - the same way as the game. And I render a quad with the image as a texture. I need to be able to draw pixel to texel, which is very annoying in this old version, for some reason. It uses floating points, so just great...
martyste
ooof....
hesopesomeso
Btw. using GDI or anything else doesn't really seem to be an option, as that is just going to be BELOW the game & I don't really have access to the game's loop in the cheat tool.
martyste
should just default to that weird filtered mode for now then
hesopesomeso
ye I used a linear filter and it looks pretty nice
martyste
just a shame because i designed those textures for nearest
hesopesomeso
I know, I'll look into it a bit later again
martyste
i'll probably resend you a different CT icon more suited for bilinear.
martyste
Just weird that semi-transparent pixels disappear during pausing, but that is less of an issue I think.
hesopesomeso
Anyways, for the minimap I'll have to make a standalone program (this way I can also use it), because I can't somehow compile LiveSplit ;-;
martyste
sounds more suitable
hesopesomeso
The game most likely changes the state
hesopesomeso
and it isn't saved with imgui
martyste
a separate program will likely help with OBS layouts
martyste
you can probably include a configurable background color too, for greenscreening