oh btw it also happened to Simaf's new pb
did you figure out what went wrong with the CT icons heso?
Yes, but don't really know the solution
Because the way I draw the icons is using direct3d - the same way as the game. And I render a quad with the image as a texture. I need to be able to draw pixel to texel, which is very annoying in this old version, for some reason. It uses floating points, so just great...
Btw. using GDI or anything else doesn't really seem to be an option, as that is just going to be BELOW the game & I don't really have access to the game's loop in the cheat tool.
should just default to that weird filtered mode for now then
ye I used a linear filter and it looks pretty nice
just a shame because i designed those textures for nearest
I know, I'll look into it a bit later again
i'll probably resend you a different CT icon more suited for bilinear.
Just weird that semi-transparent pixels disappear during pausing, but that is less of an issue I think.
Anyways, for the minimap I'll have to make a standalone program (this way I can also use it), because I can't somehow compile LiveSplit ;-;
The game most likely changes the state
and it isn't saved with imgui
a separate program will likely help with OBS layouts
you can probably include a configurable background color too, for greenscreening