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#other-games

Feder373
I just played Arthur and the Invisibles, and I totally recommend it. The beginning is a bit slow and probably too easy, and it lacks a bit of enemy variety, but it gets better progressively. I got it in 2007 after I played it in a friend's house, and finished it in 2011. The time span is because I got stuck and I was reluctant to check guides. I don't discard playing it again soon to remember the experience.
Stinkek
I played Dawn of the Dragon on my XB360 in my teens. UI, game graphics, fighting and some other gameplay elements are very similar to OG, but quick time events and fights that I had to carry out quick are annoying. If you revisit the level after finishing it, you have to do the objectives all over again, when I just want to fly around or look for crystals I didn't smash earlier. I had little knowledge of the game before I got it, and the more I played the more I grew disappointed. Abandoned it in some lava location, I think the final boss was nearby. The game has co-op, I didn't get to experience it much because my father doesn't like button-mashing.
Herr Epsilon
That's right, I remember you not liking the game. To be honest, I was expecting to be disappointed as well when I played it this summer, and then I was pleasently surprised. The lava location is the most tedious part of the game though, that's true...
Herr Epsilon
Also, Dawn of the Dragon has a very similar fate to XXL. Originally, it was developed by another studio that had made the two other entries in the Legend of Spyro trilogy already, but the publisher didn't like the way DotD was turning out (just like Infogrames/Atari was displeased with the Asterix games directly before XXL). Etranges Libellules was asked to re-develop the game from the ground up and in doing so, they also tried to modernize the design of the characters and the world, make them look more edgy and make the story feel more "epic", just like XXL. When it came out, reviewers hated it for the same reasons they hated XXL (repetitive gameplay, boring puzzles) and gave it around a 60/100 review score. But there's a small group of fans on the internet that think it's the best Spyro game ever and can't stop talking about it to this day, kind of like our small bubble here (and I kind of agree with them, I never really liked Spyro :P).
AdrienTD
This image from DotD does give some XXL vibes
AdrienTD
It kinda looks like the combo pictures from XXL1 :VitrioThinks:
Mr.Rubinshtein
yeah it does
Herr Epsilon
Also, compare Spyro's more angular design with things like Asterix' spiky hair and his razor-blade helmet feathers - there are aspects of the same design philosophy in both models.
Марія Форґут
Syberia is free on Steam.
AdrienTD
It was already free on Gog 2/3 months ago.
Марія Форґут
I know.
Martyste Tendertail
Damn I need to find DotD on PS3 since I have one now....
Martyste Tendertail
PS2 and Wii emulation are terrible, cuz PS2 is too instable and Wii requires motion controls.
Lepidópterus
Lepidópterus
Idk
Filip5011
is that that Jurassic Park game
Filip5011
I forgot name
Filip5011
but i have it
Lepidópterus
Yes, jwe
Stinkek
While Rubin is working on 3D modeling for a little game, I thought about the Arkanoid/Breakout type of game that's in the artwork, and remembered Break Quest. I played some games of this type but this one is my favourite. It's not compatible with Windows 10 sadly so I ran it in Windows XP in a VM. It has a bunch of bonuses, some blocks with physics (rotating, hanging on wires, falling) and you can pull the ball down with gravity. Also nice soundtrack. Edit: Wait, that's not Arkanoid/Breakout in the art, it's Pong. But my point stands Edit 2: I can only think of one time I played a variation of Pong which is also mixed with Arkanoid/Breakout. It was a minigame in The Lion King 2: Simba's Pride - Gamebreak. Player and CPU break blocks, try not to miss anyone's balls and try to break some special blocks to reach the goal before each other. It can be played by 2 people against each other as well.