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#editor

baku69
i mean they've even looked like that in og
baku69
reusing of things
baku69
noice
pegperegogaucho
https://youtu.be/GXkuaozpsIc?t=21117
adrientd
lol
adrientd
That one's the cherry on top of the cake: https://youtube.com/clip/UgkxYxvGsgMNDUIrasCvppxtV_h_f8eqhyrL
herrepsilon
Is that the fucking squirrel animation from XXL1? 😵
adrientd
yup, it does look like the one from XXL1 a lot
adrientd
It's possible they had other projects with Disney, like they might have been working on a Monsters Inc game?
deathhound246
potentially. there was one in 2001, but Disney Interactive weren't the publisher
adrientd
Geometries now work
adrientd
Not sure why some there are strange vertex coloring though :Obelul:
adrientd
mr.rubinshtein
daym look at these juice graphics
mr.rubinshtein
:cat_bopping:
deathhound246
The fact it's gone from crashing when opening a project, to having everything basically done, in the space of a day is really impressive. I have no idea how you do that adrien. Having to learn whats different with the alice files
deathhound246
I am confused why elb decided to keep enemies loaded into map they are never used in though. That map in the ss is basically a hub world you can use to go to other maps. There are never any fights in there
adrientd
Well tbh it's quite fortunate the changes they made to the engine for Alice are quite small
adrientd
And even like the textures have not changed, which is surprising, because I thought that maybe they would use texture compression like DXT since the textures became larger, but no, they left them uncompressed like in the previous games :Obelul:
adrientd
Instead they fixed the size problem simply by using gzip on the entire files lol