Ive done some dynamic analysis of the game and found a string containing part of a license for a file in zlib, so that was my first indication there was compression somewhere. Wasnt sure then if it was for kwns or the save file. It was only putting them into ghidra that they are only the kwns, excluding game.kwn
Also found stuff related to debug, but i wasnt sure if that was part of an app i using to put the game in windowed instead of fullscreen. Again putting into ghidra, i've seen references to godmode so i want to try to reenable those dev features if i can
Yeah, in the files I've also seen some debug stuff, like there are references to Levels 990-999 which are test levels, and even some DEBUG triggers that are disabled
One thing I'd like to know is how the optical illusions of the mad hatter work - can you shed some light on that?
I haven't played the game, so I'm not sure
There's this one point in the game where there's a chasm with a broken bridge that you have to cross. If you place the camera right, it looks like the chasm is a connected landmass and the broken bridge is really a road.
If you then use the mad hatter's "optical illusion" ability and move the camera back again, the chasm is gone and you can walk on the road (which was a bridge).
There are a few moments like that in the game, which all come down to simple asset swapping I'm sure, but I remember this one really impressed me. If you ever dig into that while playing around with the editor, I'd be happy to read whatever you have to say. Maybe next time I'm coming online here, enough time will have passed 😛
Yeah I guess, but maybe it's just a matter of time to check every level 😉
Right - if you never get to it, then so be it 👌
So I just pushed some commits and a build that has support for Alice on PC (at least LVL010

)
The Wii version doesn't work since it uses specific texture formats that aren't supported yet
Think ive seen some of them in alice too
Also saving is problematic right now, you still have to ensure the file size doesn't change for modified levels to work (otherwise some offsets in the file will need to be fixed which the editor doesn't do right now, but the fix just consists of parsing the GameState class)
Yes, I was talking about Alice
@adrientd apologies for the ping. how do i compile xxl editor from source code? i've got a load of errors. trying to compile straight from VS2022
i do also have the vcpkg packages installed
What kind of errors do you get? Check that you also have fmtlib installed.
Boars were eaten in the romaster.
Those are only the scene nodes I believe