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#editor

deathhound246
Ive done some dynamic analysis of the game and found a string containing part of a license for a file in zlib, so that was my first indication there was compression somewhere. Wasnt sure then if it was for kwns or the save file. It was only putting them into ghidra that they are only the kwns, excluding game.kwn
deathhound246
Also found stuff related to debug, but i wasnt sure if that was part of an app i using to put the game in windowed instead of fullscreen. Again putting into ghidra, i've seen references to godmode so i want to try to reenable those dev features if i can
adrientd
Yeah, in the files I've also seen some debug stuff, like there are references to Levels 990-999 which are test levels, and even some DEBUG triggers that are disabled
herrepsilon
One thing I'd like to know is how the optical illusions of the mad hatter work - can you shed some light on that?
adrientd
I haven't played the game, so I'm not sure
herrepsilon
There's this one point in the game where there's a chasm with a broken bridge that you have to cross. If you place the camera right, it looks like the chasm is a connected landmass and the broken bridge is really a road. If you then use the mad hatter's "optical illusion" ability and move the camera back again, the chasm is gone and you can walk on the road (which was a bridge). There are a few moments like that in the game, which all come down to simple asset swapping I'm sure, but I remember this one really impressed me. If you ever dig into that while playing around with the editor, I'd be happy to read whatever you have to say. Maybe next time I'm coming online here, enough time will have passed 😛
adrientd
Yeah I guess, but maybe it's just a matter of time to check every level 😉
herrepsilon
Right - if you never get to it, then so be it 👌
adrientd
So I just pushed some commits and a build that has support for Alice on PC (at least LVL010 :Obelul: )
adrientd
The Wii version doesn't work since it uses specific texture formats that aren't supported yet
deathhound246
Think ive seen some of them in alice too
adrientd
Also saving is problematic right now, you still have to ensure the file size doesn't change for modified levels to work (otherwise some offsets in the file will need to be fixed which the editor doesn't do right now, but the fix just consists of parsing the GameState class)
adrientd
Yes, I was talking about Alice
deathhound246
Ah my bad
deathhound246
@adrientd apologies for the ping. how do i compile xxl editor from source code? i've got a load of errors. trying to compile straight from VS2022
deathhound246
i do also have the vcpkg packages installed
adrientd
What kind of errors do you get? Check that you also have fmtlib installed.
forgotten_in_abyss
forgotten_in_abyss
Boars were eaten in the romaster.
pegperegogaucho
Those are only the scene nodes I believe