Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3XXXLOlympic GamesXXL EditorToolsOff-TopicXXL RomasteredXXL 2 RemasteredOther GamesModsCaesar's ChallengeUnfair XXLPatchesFan ArtPersonal ArtSpeedrunningMediaRandomizerBETA RomeHSKALPresence AdrienPresence SPQRPresence Mr. RubinshteinSupport Bot Helpdesk

#editor

adrientd
What was the original?
deathhound246
adrientd
The mouse one is accurate; though "Stayne se fait défoncer" could just be "Stayne gets beaten up"
deathhound246
i have less of an idea what the dormouse mouse actually is :KEKW:
adrientd
Due to the DMCA reports, and to avoid the risk of legal issues, I have made the unfortunate decision to cancel the development of XXL Editor.
mr.rubinshtein
:NM_peepoCandle:
pegperegogaucho
rubinho146
Wait what?
rubinho146
Oh, 1st abril
rubinho146
Got it
hesopesomeso
To come back to this, 0x10 is used for dynamic grounds of crates, to guide a bonus towards some (non-dynamic) ground. If a bonus drops on a dynamic ground (like a crate), if this flag is not set, it will just float. Otherwise it'll try to find some nice ground to drop it on. As you said, boring.
pegperegogaucho
Why does the pickup behavior change when this flag is set?
hesopesomeso
1. There is no wait time after the bonus "drops" 2. The homing force is set to the drop direction, so it doesn't start from zero. This only applies if the bonus is to be dropped though :FrogThinking:
pegperegogaucho
Makes sense! Thanks for the insight
vuce
does the editor support exporting animations or view them one by one in the editor?
vuce
I guess exporting no from what I read on github
adrientd
Yes, in the latest dev builds you can export animations (in Renderware .ANM format) which can then be imported to Blender via a plugin.
adrientd
There is also an animation viewer to preview the animations.
vuce
oh cool
adrientd
Though make sure you use the latest dev build, as the animation viewer is not present in the latest "normal" release: https://ci.appveyor.com/project/AdrienTD/xxl-editor/builds/51907401/artifacts