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#editor

vuce
ty, I will check it out
adrientd
adrientd
You select a Node object, then you need to find an Anim index that matches with the node (just click the + button until you reach a valid animation) You might want to click the "Move the camera" button first so the animated model appears in front of the camera.
vuce
I see, very cool. I just tested it right now 😄
vuce
What is that "RwAnim Num frames"?
vuce
its not the total frames of the animation right
adrientd
Yeah, for "RwAnim Num frames" a frame is on an individual bone, not on the whole skeleton.
vuce
makes sense
adrientd
I tried to use Linux (Debian) on my computer installed on a USB stick, and of course I had to try how the XXL Editor works there. Launching the editor with Wine with default config does seem to have issues: - the rendering is laggy and can even freeze the entire screen (and unfreezes after like 1 minute even when the process is killed!) - and when trying to resize it sometimes seems to fail, maximizing the window also quickly restores it. I also had the issues when running Debian on a VM, I initially thought that it was because of VirtualBox's shitty driver, but nope, it seems to happen on actual GPU drivers as well! However by using [DXVK](https://github.com/doitsujin/dxvk) instead of WIne's default WIneD3D, the performance issues is fixed, and window resizing also works. I'm also surprised that the Test feature to launch the game and make it load a level (through process memory writing) also works! Though I also tried another app I wrote that uses the unholy SDL2+D3D9 combo, and it didn't have issues at all, so I wonder if there is a bug in the editor causing those performance issues that would probably need to be fixed.
hesopesomeso
I'm not sure if you have noticed, but pretty glaringly the editor runs 2 cores on 100%. Does this happen on Windows also? It should sleep for a bit. :FrogThinking: I've never had any issues with the editor using wine except the resizing/maximizing problem that would crash :Obelul: nothing rendering-wise (or freezes).
adrientd
Hmm, to be precise I am using a Mesa driver for Intel GPU, and Wine 8.0. Maybe it also depends on the driver 🤷‍♂️ As for the 100% usage, yeah it can be CPU hungry for large levels. Otherwise it should sleep, the editor enables VSync to prevent this, but of course it depends if your driver supports VSync and also the display rate of your monitor. For sure it will use more CPU% if you have a 144Hz display vs a 60 Hz one.
hesopesomeso
Yeah, it's hard to tell with wine... you mention vsync... it doesn't seem to be sleeping at all though, which would explain the 100% usage :FrogThinking: it's not just for large levels, if i'm not mistaken, the editor launcher also runs the cores to death.
hesopesomeso
The Test feature is really cool though!
schmeling65
secretly bitcoinmining
hesopesomeso
helmetz mining for sam-corp
schmeling65
adrientd
On my side, the VSync works, and the CPU usage on the project menu is at 3% (on a quad-core CPU) So yeah, maybe something is wrong with your VSync...
hesopesomeso
I see, is that on Win or Wine?
adrientd
I just tested it on Wine
adrientd
with DXVK