hello !
So i was messing about with doing a new sword and figure out how to textures things in blender.
and i sorta noticed something. so a fake metal "reflection" is painted on directly on the textures of the armor, the spear and what else that would be metalic.
But i also noticed that the game applies a sort of world lighting/reflection as well.
Some clones who have multiple textures/materials, seems to have one who deal with that "reflection" ( usualy the armor ) and they have the marker : SPEC1 / SPEC2 / SPEC_T_/ Etc... in their names .
for exemple the shield, the texture is called **spec1_bouclier_lod0**, and the world reflection on it is visible when the game is running. ( as opposed to the editor which i didn't know and i thought i broke something lol )
is the "Spec" in the title of the .png, the thing telling the game to apply the world reflection on it ? or is it something else ?