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#editor

deathhound246
i do find it strange how it's the only set of files like this. most files are like `_<"WIN"|"REV">.`
deathhound246
like this
adrientd
Earlier games always had the speech files in the LVL folder, so if a line of dialogue is shared between multiple levels, it would be duplicated for every level, which can waste space.
adrientd
So the ones with GUID are probably global speech files which the devs added for Alice, to fix the space issue. I believe the GUIDs are defined in the GAME.KWN file (decompressed).
deathhound246
i get this was maybe the idea, but i think they still failed to do this :Obelul: with the level-specific speech files, some of the speech contained in them are shared between levels, with some lines of dialogue that may never be played during the level most prominent example i've just found is Level 20 (Strange Garden), file 0-WIN0.RWS (i've converted to wav aswell), the first line here is Mad Hatter "I have to find a better spot" which plays when you try to use his ability on a valid object but aren't standing on a podium. issue is, this level doesn't have a podium. there's likely many more examples of similar scenarios
deathhound246
perfect, i'll have a look through the file see what i can find. thanks adrien
deathhound246
opened game.kwn in hxd, tried searching for both hex and text for one of the speech file names. cant find it
pegperegogaucho
My guess would be that some object references the GUID, maybe you could search for it inside a level KWN? I believe the old python editor had a function for that
deathhound246
do you know what the feature in the old editor is called lmao
deathhound246
i cant find it
deathhound246
found the feature, but its spitting out this error also noting im having to use AOG as the game version. seems to be the only one to work for this level file in alice
deathhound246
the other 2 find references features seem to work well tho
pegperegogaucho
Damn, it does not work :/
pegperegogaucho
You could try using the hex search feature to search in the LVLs, if it finds an occurence it will print out the object
hesopesomeso
Has anyone investigated the rw frame list (skipped) before the rw atomic read, in CGeometry?
adrientd
Oh so there's something that is always skipped?
hesopesomeso
From my note and from what I can recall, yeah, a frame list? Not sure if it has anything though
adrientd
So there's code that reads a frame list, but is in a if block that is never executed?
hesopesomeso
I believe it's skipped when find chunk header is called?
hesopesomeso
I'll have a look, just wondering if it's something you guys know about, or maybe I was crazy?