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#beta-rome-project

pegperegogaucho
In Sector 2 there was a ceiling, but for some reason there is some weird collision thing going on so you can clip through it, but it's fixed now, I just made the door taller :Obelul:
hesopesomeso
If you're in the water and they on the step higher than you, it's hard to hit them.
pegperegogaucho
But in Sector 3 there is no potion, so how would you jump over?
pegperegogaucho
I guess I can make the door taller until the missing piece of geometry around it is added to make a ceiling
hesopesomeso
In general, there's many different enemies in a location. The jetpack romans (sector 2) don't really fit - they don't serve much of a purpose (same with the guys walking around).
hesopesomeso
There's a crate right next to it. Or PH.
hesopesomeso
In sector 1 there's turtles, but you can't kill them (unless you die, which somehow triggers their vulnerability state)
hesopesomeso
and certain places don't really serve much of a purpose on the sides, there really isn't much to get (only lose, dying)
hesopesomeso
Really? Similar rocks are non-sliding in every other region... inconsistency!
pegperegogaucho
Maybe it is possible to remove a few enemies here and there, but note that Greece, which is also inside a city, is also filled with enemies. Also, note the polls that were made about which enemies will be featured and the result was that jetpack romans should appear. Where else would they be put? The enemies walking around on the stairs appear after you are done in the section and it's kind of a secret since they have the big guy stats :Obelul:
pegperegogaucho
Yup seems to work!
hesopesomeso
Yeah but instead of adding enemies in those sections, add to enemies locks! Sector 1 should be full of them.
pegperegogaucho
The turtles can be killed after lighting the fireplace they guard, so if you light the second fireplace in the city area the bottom formations (turtles) can be killed because they cycle through the spears
pegperegogaucho
Maybe we can make a poll :Obelul:
hesopesomeso
Okay, that is very good then 👍
hesopesomeso
If they don't fit, why force?
pegperegogaucho
It's very difficult to add locks here... Maybe I can imagine a lock on the fireplace at the very top, does this sound good? Because the formations are in the way of the enemies before this
pegperegogaucho
Well, I tried my best to feature the enemies that won in the poll, but maybe some other people realize now that it's not a good fit as well. I'll post another poll about this 👍
hesopesomeso
The first one can have a lock. Next should be any other nearby lock... zigzag is probably not possible, so straight like should be okay on one side
pegperegogaucho
I honestly don't like the jetpack Romans either :Obelul: They have barely any purpose and there are not spots to put them anywhere either...