Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3XXXLOlympic GamesXXL EditorToolsOff-TopicXXL RomasteredXXL 2 RemasteredOther GamesModsCaesar's ChallengeUnfair XXLPatchesFan ArtPersonal ArtSpeedrunningMediaRandomizerBETA RomeHSKALPresence AdrienPresence SPQRPresence Mr. RubinshteinSupport Bot Helpdesk

#beta-rome-project

hesopesomeso
I feel there's too many enemies and it's cluttering the level. There should be less enemies... properly placed!
hesopesomeso
Twister really fucks up the gameplay though, for real :Obelul:
pegperegogaucho
Can you make a list of the enemies you would remove?
hesopesomeso
Absolutely 👍
pegperegogaucho
What would be the purpose of the death pit at the pushers? Because removing the fireplace there makes it useless. And it might be too obvious for laurels
hesopesomeso
Oh yeah and Sam. He's way too close to the trio :Obelul: I'd also make him walk in the opposite direction, so it doesn't take forever for him to disappear.
hesopesomeso
We could remove the fireplace from the other side, which would make it required.
pegperegogaucho
I think the way he disappears behind the cypress is funny!
pegperegogaucho
Sam is sharing super secret info, he needs to be close so the Romans cannot hear him :)
hesopesomeso
Oh no....
hesopesomeso
Right :Obelul:
hesopesomeso
this one and this one. (or just add walls...)
pegperegogaucho
Good find!
hesopesomeso
Right at the start. I'd make the big guys face the front (stationary), they look unnatural walking like that. (The guy on the aqueduct is fine).
hesopesomeso
Make only one squad approach the trio at a time (discovery mode typa thing)
pegperegogaucho
I'm not sure what you are talking about
hesopesomeso
Say you walk to the main guards. They should be separate from the rest. So you don't have to fight them all at once.
overfloyd
@pegperegogaucho I have a funny issue, I have no music playing
hesopesomeso
This place is way too empty. Needs plants or something in green locations.
hesopesomeso
OH BOY