In Rome as well? I did not include music for the other levels
hesopesomeso
Main gate, sector 3 cable car fight (too many enemies)
overfloyd
Oh, I saw the intro, main menu, great map etc didn't have music I was confused
overfloyd
The start of sector 1 doesn't have music but idk if it's intentional or not
hesopesomeso
Too many enemies here. 3-4 would be just fine.
hesopesomeso
Preferably none, because you can push them and potentially skip a lock.
overfloyd
Missing geometry here
pegperegogaucho
So with the visuals changes I will quickl sum up my plan:
For the release of Beta Rome the transitions will have to be made, these simply need to fit in and can be changed like we want to and some missing geometry needs to be added (end of Sector 3). But for the existing geometry my plan is to either
(1) make two separate versions of Beta Rome, one with visual changes (and fixes)
(2) only make one version of Beta Rome, with all visual changes
(3) not touch the existing geometry at all, since technically it wouldn't be Beta Rome anymore
There is definitely a lot of coloring work to be done in Sector 2 and 3 and even more modelling work in Sector 3, which is very empty especially towards the end. But I'm not sure if that would be okay for the restoration.
pegperegogaucho
Music will start playing shortly!
pegperegogaucho
Hmm okay, I guess the fight might be unusually hard for no lock...
hesopesomeso
Another problem... you can ph up here... (you can skip first sector completely, but then you have no fire => soft lock).
pegperegogaucho
If I add another lock in this area I could remove some romans from these, but note that the gates of Rome are surely guarded by even more enemies, I mean what is all the space used for if not enemies?
pegperegogaucho
And I guess being able to push them is not an issue since you can't get a softlock/passivelock
pegperegogaucho
That will be a difficult fix...
hesopesomeso
The number of enemies is OKAY, just not how many come attack you.