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#beta-rome-project

adrientd
Also, going from sector 2 to 3 is very fast once the door is open, so I think there is no reason to have a save druid for sector 3, if a player wants to save they can always go back to sector 2 to save.
adrientd
I fear that it is kind of hardcoded in the exe.
pegperegogaucho
I already see a fixed array inside the GrpMap :peepoExit:
adrientd
Yup :/
pegperegogaucho
If it is just that it might be doable
pegperegogaucho
But if there is even more stuff that is not good :Pauselix:
adrientd
but then this Sekens has 3 savepoints...
pegperegogaucho
Indeed! :)
pegperegogaucho
Note the save point at the very end, so we will have 3 save points on the map
pegperegogaucho
1: Sector 2 start 2: Sector 4 start 3: Sector 5 end (boss)
hesopesomeso
There's hardcoded 21 druid clones. Unsure how many there are currently.
hesopesomeso
Yeah okay we're fucked.
hesopesomeso
Rome druids start at 20.
pegperegogaucho
Yeah, that is the issue
adrientd
This array seems to be holding all spawn points (start and save druid):
adrientd
There are 27
adrientd
But the sekens has 29
adrientd
meaning the Rome 2+3 are not part
hesopesomeso
Ah okay nevermind we are fine then?
adrientd
And I have no idea what the numbers in the array are.