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#beta-rome-project

adrientd
There is in the editor a feature to convert Romaster levels for the original game, but not the other way unfortunately.
adrientd
Biggest problem being to find and put model file paths back.
hesopesomeso
I'd be too bad for it to be his last mod... :PepeHands:
mr.rubinshtein
yeah, i mean i can understand Spork there making mod stuff is very hard its not a unity or unreal engine project where things are set and you have to add some code and its ready
hesopesomeso
Hopefully K-Unreal-Unity-Engine is here :Obelul:
mr.rubinshtein
lol
hesopesomeso
New mod difficulties: Easy Normal Hard Impossible Schmeling only
schmeling65
There should be UXXL afterwares with a final update (hopefully) that includes beta rome and bug/fightfixes.
schmeling65
I can see that xD
baku69
baku69
we need mod where we can play all villagers and they have some special abilities or sth xD
alatinn
You play as Cacofonix so when the romans approach you, you can "sing" and they automatically suicide themselves
supaburori
a XXL1 mod i would like is a "spinoff arcade survival arena game" with every ennemies from the Vanilla game + Cesar's Challenge + Unfair, and why not some Bosses when you beat 500~1000 ennemies
hesopesomeso
I want to feature a villager in the multiplayer mod.
hesopesomeso
In OG you have to match his tune by beating romans :KEKW:
alatinn
2-player XXL runs would be insane tbh
hesopesomeso
Wrong channel for this... sorry spork
hesopesomeso
But yes, agreed!
pegperegogaucho
Unfortunately no, to convert something to Romaster it is not as easy as clicking a button that does all the work for you, extra stuff will have to be added, like their "light zones", and porting the new 3D models & animations to their engine is not possible yet. However if anyone is interested in trying to do so, they can feel free to do that!
pegperegogaucho
It's true that the Romaster seems to be based on the PS2 port, but the textures are not much differnt to that of the PC version. It looks like the developers used some kind of mip mapping and no texture filtering in retro mode, that is why the textures appear blurry far away and pixelated when up-close. Normally there would be no mipmaps and texture filtering.