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#beta-rome-project

pegperegogaucho
pegperegogaucho
About the lock: It is possible to remove the lock, although what I would do is to keep it and have a big fight after killing the turtle in the central terrace (where the formations are in the picture). Or the lock would be all the formations on the terrace, either is possible.
pegperegogaucho
I really like this idea!
pegperegogaucho
Note that the lock could encompass all the different formation types in the game, which could be cool for Rome
hesopesomeso
Sounds good, but there's a bunch of things to be mindful of: 1. Any tricks with the formation. 2. Potion reach. 3. Flybash 🤡
pegperegogaucho
Formation tricks? You cannot skip anything with flybash here since the walls are high enough :peepoStop: As for the potion reach, there could be a pressure plate behind the destroyable wall that activates a bonus spitter on the central terrace, which might be more obvious
hesopesomeso
Formation trick: somehow cheesing the game by activating the pressure plate. (Or is it **disable disabled** :KEKW:)
hesopesomeso
By potion reach I meant to where we can keep it. It should be removed in the sector transition.
pegperegogaucho
:PogelixWeird: It's enable disabled
pegperegogaucho
Sure that can be done
pegperegogaucho
Make sure to vote in the poll!
hesopesomeso
Is it? No need for a formation then.
hesopesomeso
Gathering info :SecureTheBagChamp:
pegperegogaucho
Actually there is just a lock there currently, because I didn't work on this area yet :Obelul:
pegperegogaucho
But the options would be if we go with the idea: 1. Make the lock consist of the formations, no formation blocks the pressure plate 2. Make the lock consist of the formations, there is a formation on the pressure plate which counts towards the lock 3. Make a lock after killing the formation on the pressure plate with normal romans behind you
pegperegogaucho
I would go with 2. because having another lock after all that work is something you would see in UXXL, not vanilla :)
hesopesomeso
You'd see many more after that in UXXL :KEKW:
pegperegogaucho
I guess since it is Rome...
hesopesomeso
Isn't there a fireplace at the bottom? The fireplace behind the fence should be removed, I feel like the devs just placed it there for testing
pegperegogaucho
Then what would the fireplace on the terrace be used for?