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#xxl

mr.rubinshtein
and you can see the cahracter
pegperegogaucho
thats not how normals work
mr.rubinshtein
well i mean why the game even needs them flipped
mr.rubinshtein
for unlockables
mr.rubinshtein
:thonk:
adrientd
That game just disables the texture if you don't have enough laurels
mr.rubinshtein
ahhh
mr.rubinshtein
okay
adrientd
Or maybe it sets the diffuse color to 0
pegperegogaucho
but when i import a mesh as a costume the "black" effect wont work :HmmChamp:
mr.rubinshtein
when you flip normals it shows the inside black normals
mr.rubinshtein
and game probably puts a color on it?
mr.rubinshtein
confusiiiiiing
mr.rubinshtein
::blobsweats:
pegperegogaucho
:what:
mr.rubinshtein
i am trying to wrap it around my head
adrientd
Not sure if maybe it's related to the flags in the RwGeometry, that indicate if normals are enabled or not.
adrientd
I believe my editor always disables the lightning when creating new geometries
adrientd
Maybe it has to be enabled for specular maps to work
adrientd
Though I think the original models didn't neither... 🤔