lol

Lil and Fat Romans XXL: The Prequel
i hope that specularity will be fixed soon and we will be able to see the thicc reflections
also does anyone know of any tutorial of how to make specular map from scratch?
well i have the golden tie and i want to put on it specular reflections
i just need to put specular of material to 1 in blender and thats it?
or there are some additional things i need to do
the game doesnt use a specular map as you may think it does
the 100_specmap1 is the only thing close to specularity right
and it looks like that its not uv-mapped, but projected depending on the camera or something like that
but you need to specify first which material will be specular right?