You have to pick a torch, set it on fire, and then approach to the rocket roman.
and they will start flying
of course, in the Cpnt, there is a value for the distance between the torch and the rocket roman to trigger the flying
I set it to 3.0f, and it works, but of course if I leave it to 0.0f, then they will never fly.
but no component has a reference at the end to my understanding
well, the rocket romans cpnt do
I think you can reference a hook
which is used as the target when flying
I guess for example in the first target in Beta Rome the rocket romans would fly towards that vertical wheel
I tried setting that reference to Asterix's hook, but they still often target towards the romans instead of Asterix.
They do target to Asterix after they get their butt bitten by Dogmatix for some reason
Ah yes, I just realized that most ambient sounds were in the STR and not the LVL.
So any sound ID that is >= the number of sounds in the LVL's dictionary is probably an ambient one
I wonder, if in case you find a sound ID that is greater or equal the number of sounds in the LVL, you don't randomize and just leave it as it is.
so that ambient sounds don't get randomized
however it's possible that there are ambient sounds in the LVL, so maybe not all of them will be fixed, but at least some
in the CKSoundDictionary (not CKSoundDictionaryID)
FDFF probably means an empty sound
not sure where it exactly is, but probably around there