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#xxl

adrientd
maybe better to leave empty sound slots empty, because otherwise you will enable sounds that are not supposed to play normally
adrientd
And yeah, it's the second DWORD
adrientd
🤷‍♀️
pegperegogaucho
you cant randomize single enemies tho
pegperegogaucho
for that you would need to make new components for every single enemy
pegperegogaucho
and also new squads
pegperegogaucho
just modify the memory like the other tools :PauseChamp:
pegperegogaucho
you dont change the values in memory? :PogO:
pegperegogaucho
well, it doesnt really matter how you implement it as long as it works :OkayChamp:
pegperegogaucho
do you think you can randomize the stats of every single enemy even tho they all use the same component through changing the code?
pegperegogaucho
:CThonk:
pegperegogaucho
if you are gonna change the code then why did i note down all the values :WeirdChamp:
pegperegogaucho
:HmmChamp:
pegperegogaucho
uhmmm
pegperegogaucho
idk
pegperegogaucho
i forgot too
pegperegogaucho
ask @adrientd
pegperegogaucho
do you need to put music over everything you make :WeirdChampR:
pegperegogaucho
even your trainers
pegperegogaucho
:pepegeWhat: