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#xxl

mr.rubinshtein
still is being used
pegperegogaucho
It's also used in OG for the 1000000 roman battle
mr.rubinshtein
yeah true
mr.rubinshtein
it is very ugly masked tho
pegperegogaucho
However in those games the texture scrolls from top to bottom, so far I was only able to make it scroll from left to right in XXL
mr.rubinshtein
i see
mr.rubinshtein
frames with different positioning
mr.rubinshtein
and engine just switches between them
mr.rubinshtein
for 2006 game that would be a huge frame drop if whole stadium were 3d models
pegperegogaucho
not for the remaster tho :WeirdChamp:
pegperegogaucho
I wonder what the AI upscaled texture looks like
mr.rubinshtein
god that would looks like garbage
pegperegogaucho
pegperegogaucho
pegperegogaucho
p!magik
mr.rubinshtein
lmao
mr.rubinshtein
that looks so fucking baaaaaaaaaaaaaaaaaaaaad
adrientd
In XXL2 the UV animation is stored in the CMaterial if I'm not wrong
adrientd
and it's still some Kal structure and not necessarily Renderware
adrientd
thus it's surprising how Mat couldn't reimplement UV animations for XXL2 remaster (like how the Lemmings reference in Lutecia no longer moves)