There is actually no information about the UV animation at all in XXL1, only those Renderware extensions for the geometry
pegperegogaucho
At least you can somewhat configure it in the water or waterfall hook
pegperegogaucho
I'm still curious if Bump or specular maps work in XXL 1 or 2
adrientd
I think the games use the Renderware MatFX extension, which is used for specular effects I guess, and that extensions also contains bump mapping if I'm not wrong.
adrientd
So maybe there is code for bumpmaps but it's unused.
adrientd
I do know the Renderware versions used in XXL1 already supports Direct3D 9 and pixel shaders, so bump mapping should be totally doable.
pegperegogaucho
MatFX is probably the name of OSome's particle engine
pegperegogaucho
it also supports texture blending as well, right?
adrientd
I guess
adrientd
adrientd
pegperegogaucho
I guess "Dual pass texture mapping" can be used for blending
martyste
I always loved texture blending... Shame it takes some weird geometry tricks to use in old games.
martyste
I used it 5 years ago on this would-have-been SM64 Online arena level, to blend inbetween seasons... but in reality, it was just vertex alpha on overlayed polygons. Doesn't work well on very spacious levels where Z-fighting could occur.
mr.rubinshtein
@pegperegogaucho from Jonas reaction its clearly was not the best solution with the camera