For example if you look at the end and beginning of sector 1 and 2 respectively, you can easily spot missing faces that would have been in the level
You working on beta Rome again spork?
well, he can do some better and easier stuff than 4 years ago
ideally the map plans could still let us make the missing parts of the level like where crates were meant to be. If Mat and OSome let me access those documents.
They're invaluable, i know they contain the full size images of the costume drawings, i've seen them myself
Have you sent a request to them?
Not sure, I do wanted to get it imported correctly tho!
The problem last time was that the textures of the materials would not get exported correctly, so I needed to write a blender script which fixes that, of course in addition to the inaccuracies of the vertex coloring.
Would be awesome if OSome would grant access to those documents! Those would be invaluable to creating a complete restoration of beta rome 👍
yeah so it's best for you to only do what you feel like doing while I wait for any answer
I'll try at some point to get back in the meat of modding to try to make something for the 20th anniversary next year.
i just don't know yet what to do
i'm not good at coming up with ideas and designs, all I do is model ><
I might be alone on this one but i find Rome to be quite an unsettling level
Yes, for the largest city in the world it is quite empty.
It has no music to accompany you through your journey like in Greece or Helvetia, practically no animals, no water splashing or wind blowing and then there are the whispering and crying baby during the transition from sector 4 to 5
Rome is castrated by development