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#xxl

k0lter
Hey, how was the nodrm module for the game created? It says that it was made from the Polish nodrm version, but the polish version doesn't have the file.
mr.rubinshtein
check #patches
mr.rubinshtein
k0lter
It doesn't really explain how it was made though.
mr.rubinshtein
well on that question @pegperegogaucho or @adrientd can answer
pegperegogaucho
It is from the polish version released by cd projekt which featured a recompiled game executable
k0lter
so how was the gamemodule created from this exe
adrientd
It's not recompiled, CD Projekt likely has a team who crack game executables and remove DRM so they can make Polish translations of the games without the need of the source code (which even Atari might no longer have access)
adrientd
The Gamemodule is just a renamed exe, you can rename the Gamemodule.elb to an .exe and it will still work
adrientd
It is actually possible that in the Polish version it's named Asterix.exe and you launch it directly
adrientd
Compared to the original release where it launches a small asterix.exe executable that will just launch the GameModule.elb file
schmeling65
plus some DRM-patches and patch-avoids if I saw it correctly in that short time.
rubinho146
Wait what? But the translation was official. 100% authorized. So I believe they had the tools
adrientd
Yes, it is official, but they didn't seem to have the entire source code of the game.
baku69
:PogelixOkay:
mr.rubinshtein
*Me discovering XXL source code in the secret treasury dungeons of Atari *
mr.rubinshtein
mr.rubinshtein
*Me replacing XXL source code with E.T. game cartridges*
mr.rubinshtein
pegperegogaucho