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#xxl

pegperegogaucho
yeah, same thing was in the first sector when you land on the bridge
pegperegogaucho
well there must have been a switch there
pegperegogaucho
otherwise i wouldn't know what the bounding box would have been for
pegperegogaucho
My game crashed when i entered the cannon :pausechamp:
pegperegogaucho
What wonders me tho is that you switch to obelix after destroying the wall to sector 02 :HmmChamp:
adrientd
oh yeah, in that case how can Asterix jump to the telepher? :FrogThinking:
adrientd
maybe he jumps automatically to the telepher?
pegperegogaucho
he cant 🤷‍♂️
adrientd
There is a marker on the telepher 🤔
pegperegogaucho
even weirder, the rectangle has no event in the checklist and the bounding box switches to obelix and also sends an event to the GrpTrio which i dont know what it does (4814)
adrientd
oh
adrientd
I think 4814 might be related to moving to a marker
pegperegogaucho
hmm
adrientd
I did find in Gaul that 4813 is to tell Obelix to move and wait to the marker behind the door (inside the wall)
adrientd
And the destination marker index is defined in the CKGrpTrio
adrientd
Because in Gaul, the marker was index 69, and I found a 16-bit integer of value 69 in the CKGrpTrio :LUL:
pegperegogaucho
:Pause:
adrientd
The cannon crashes because there is no Pathfinding grid in that area
adrientd
For the video I once made, I set a new PF grid and moved both Asterix and Obelix there
adrientd
And they both were able to move smoothly there