And to make that 4814 event work, you probably have to put a PF grid around the telepher too
pegperegogaucho
well i did and nothing happened :/ the index must be removed then
pegperegogaucho
Hmm not sure, i added an index but it didnt work
adrientd
also are the detectors already enabled?
pegperegogaucho
yeah
pegperegogaucho
i did fix the ball tho
adrientd
I tested, I didn't get the move to telepher event to work neither
adrientd
but you made the ball work
pegperegogaucho
Yeah, now just the other stuff at the end ^^
pegperegogaucho
is the event checklist in the Detection chunk or somewhere else?
adrientd
in CKSrvDetector, yes
pegperegogaucho
at the end?
adrientd
yes
adrientd
first shapes, then "checklist"
pegperegogaucho
in the order like displayed in the editor?
adrientd
normally yes
pegperegogaucho
with the same values? 😏
pegperegogaucho
i need to add a new checklist thing
adrientd
again, yes
pegperegogaucho
Sector 3 (somewhat) restored
Not sure how the end of it would work, if you free obelix first or use the cannon to open a gate that leads to the fireplace and obelix...
A few things to note:
- before the telepher you normally don't switch to obelix, ill just leave it as that until we can make asterix go on the telepher himself
- The collision of the Destroyable gate is completely broken