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#xxl

mr.rubinshtein
i forgot tho how do you load gba into the editor?
mr.rubinshtein
is there a rom or something?
pegperegogaucho
It's not part of the XXL-Editor, Adrien made a separate tool
pegperegogaucho
@adrientd maybe you want to explain how to do this again? :KEKW:
mr.rubinshtein
yes, i would rather say that you willl have to even redo mechanics because god damn the fighting system in this game is shit
mr.rubinshtein
it sometimes doesnt detect if you hit enemy or not
pegperegogaucho
Oh I mean the things like floating platforms etc. which arent in XXL normally
mr.rubinshtein
ah yeah
mr.rubinshtein
well i mean so far you guys managed to reverse engineer xxl so i dont think its gonna be hard with gba
mr.rubinshtein
which is significantly simpler then xxl
mr.rubinshtein
for some reason i expect the the code of gba be the same as it was with Asterix Die Odyssey :Obelul:
deathhound246
mr.rubinshtein
Norbert Klein level difficulty of coding
mr.rubinshtein
spin
pegperegogaucho
That was really cool, that we managed to get the code of die odyssey and mod it!
pegperegogaucho
At first we tried to use some editor program, but for some reason it did not work I believe. But then, by coincidence, we were able to get the game code by just quitting the game or something, then it would just print out the code :KEKW:
mr.rubinshtein
it was hex thingy then you found a tool that can actually read N64 copde i beleive
mr.rubinshtein
and yes that was funny to just print and extract code that easy
pegperegogaucho
https://aogames.fandom.com/wiki/Asterix_und_Obelix_Die_Odyssee_(1986)#Asterix_und_Obelix_Die_Odyssee_Modding
mr.rubinshtein
yes! CBM studio