i see, because i was myself actively trying to find ways how to mod the very old games and thought that the simpler they are the easier it should be to access their code and change stuff
hesopesomeso
Yeah, but only changing code is very limited. For instance, XXL1 is easily moddable (events, etc.), it is built for it. Some games are just hardcoded...
mr.rubinshtein
ah i see
mr.rubinshtein
so without a decomplier it wont be possible to change the hardcoded stuff right?
hesopesomeso
decompiler only helps you understand the code
hesopesomeso
sometimes it is possible to patch some stuff in the program (like what spork has done with rocket romans), but often not (very very very time consuming).
mr.rubinshtein
i see
mr.rubinshtein
basically can be a windy walk but also at the same time pain to mod them
hesopesomeso
yea, it also depends on what you want to mod
mr.rubinshtein
got it
mr.rubinshtein
thanks for the info
hesopesomeso
adding a new enemy (or functionality) to a hardcoded game would be extremely difficult, but changing the number of some enemies, or health, maybe less so
mr.rubinshtein
i see
hesopesomeso
usually it depends on the how the engine is structured
pegperegogaucho
Die Odyssee was not N64 , it was a C64 game, commodore 64
mr.rubinshtein
ah fuck lol, right i forgot
mr.rubinshtein
pegperegogaucho
Note that for old PC games, like die Odyssee, they were made in BASIC which is a very simple programming language
pegperegogaucho
But console games are almost always platform specific to the console. Compiled code is very hard to work with and you will never get the source code back from it, although decompilers can recreate the functionality very closely
pegperegogaucho
Some consoles are harder to work with because maybe the CPU it had was very obscure, or it had many different chips that communicate with each other (For example, the PS2 had a separate chip for specific math calculations)...